This chip was only compatible with the Famicom, which meant that it was impossible to bring it to the NES in the United States and Europe. Oh and also recall is fun for repositioning a full army to clear spore forests. Gradius II used a custom memory mapper chip known as the VRC4 chip to give it enhanced graphics and sounds. More or less it makes the army a bit more annoying to control (increasing room for error) and almost always sacrifices some DPS for the zerg. So if the overseers are slightly too far behind you have to get even closer to the toss army to abduct, risking feedbacks or even just getting hit. Even though they have the overseers for detection, they need to actually be in line with the viper to pickup a carrier. This video demonstrates how hard it can actually be to abduct when you can't see the protoss army. The main purpose is the way viper interacts work. Once in the form of a 600HP mothership and again in the form of time warp, the zerg can either stand in the time warp and have the attack rate slowed or waste DPS walking away from the zone while carriers get free hits.īut honestly that's mostly a secondary effect.
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